Meta is shifting Horizon Worlds away from VR and focusing almost entirely on mobile to reach a much larger audience. The post ...
Morning Overview on MSN
Meta wants to cram its metaverse into every smartphone
Meta has announced that its social virtual world, Horizon Worlds, will shift toward a mobile-first experience, loosening its ...
Meta's Horizon Worlds pivots to mobile focus, scaling back VR efforts. This strategic shift positions it against platforms ...
In general, Meta frames many of its recent moves as a pivot away from first-party development of VR experiences to a focus on a third-party developer ecosystem, with stats like “86% of the effective ...
Meta is formally sectioning off Horizon Worlds, the closest thing it has to a metaverse, from its Quest VR platform, ...
It launched Horizon Worlds, a VR metaverse that people could explore and create worlds in. It looked bad and wasn’t great, ...
Horizon Worlds is now going to be a platform that’s ‘almost exclusively mobile.’ ...
Meta spent about $90B on metaverse projects, yet mainstream users stayed away. VR offices did not beat Teams or Zoom ...
Commentary: Meta's pushing its metaverse platform almost entirely to phones. It's the latest sign of a massive shift in the ...
It is reported that the global metaverse market was valued at $105.40 billion in 2024 and is expected to grow at a compound annual growth rate (CAGR) of 46.4% between 2025 and 2030, reaching $936.57 ...
So I was recently hanging out on a packed floor at a video game conference here in Los Angeles, when I entered this totally alternate reality. I'm surrounded by blackness but also huge company logos ...
DUBLIN--(BUSINESS WIRE)--The "Global Metaverse Market (2024 Edition): Analysis By Product (Hardware, Software and Services), By Platform, By End User Industry, By Region, By Country: Market Insights ...
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